V0.2.7


Hello !

We are pleased to announce that a new build has been uploaded ! With a new build comes a new patch note, addressing issues that have been reported thanks to your testing! A big thank you to all of you! If you are a newcomer, please join us on our Discord and say hi ! Link in the last build available !

Feel free to report any bugs in the  forum during your playtests! We also value your feedback, whether you loved or didn't love the game, understood or didn't understand, or if you have ideas for changes or improvements! Your input helps shape the gaming experience, so don't hesitate to share your thoughts!

What's Next?

Continuing our quest to enhance the player experience, we are working on a deckbuilding rework. Your cards and the way you build your deck will play a more significant role in your strategic choices. We look forward to sharing more details and hearing your feedback on this!

It seems like a rework of the island system is also in progress! This will provide a greater variety of challenges and rewards! Expect the Grand Kitchen to also become more important.

Regarding the update schedule, we are aiming for a new build every two weeks! This is a good time/production ratio to offer real iterations! Additionally, we rely on you to bring your friends to our Discord server. The more feedback we receive, the more enriched our project will be!

Patch Note V0.2.7

General

We want to apologize to your graphics cards that we mistreated in the last build. We took the time to cap the FPS in each scene to ensure this doesn't happen again!

Tutorial

We've improved the user experience of the tutorial based on your feedback. We've also added steps to provide even more information to help you better understand the in-game features.

VFX

  • The Adrenaline Bolt spell now displays correctly again.
  •  Some Papa Legba's pedjis were not lucky enough to have their books spinning around them; this has now been fixed.
  • Damage display was double and confusing, overloading the screen. Everything is now back to normal.
  • Messengers stop looking up when hitting a border.
  • You can once again target a building with a spell.
  • New feedback: When casting a spell, you have a visual (placeholder) indicating its recast time.
  • New feedback: When your Mawa descends, you'll have new visuals warning you that you're dangerously approaching 0.
  • Rework: The **confusion** and **Nature Shield** states have been reworked for better

Bugs

  • We've put a safety rope on the Vilokan bridges so your creatures can never fall again!
  • The creature evolution issue in the Grand Kitchen has been fixed, as well as their disappearance in the exploration part!
  • The Mandolin utensil has been modified to function correctly.
  • Fortunately, we can no longer cast spells with a simple click if they were above a play area.
  • With great power comes great responsibility. Although Inu's power is unmatched, it is no longer possible to knead endlessly!

And that's it for this V0.2.7 update! We look forward to reading your feedback!

Files

Inu_Loas_Fate_Alpha_V0.2.7.zip 541 MB
Nov 27, 2023

Get Inu: Loas'Fate

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